Reaction Game

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Post » Wed Jun 18, 2014 10:07 pm

Hi guys,

I'm planning to publish a mobile reaction time challange game and made a prototype. All comments will appreciated.

If it's night in your place, i suggest you to make window smaller to play because colours may make you feel not well.

Here is my dropbox link:
http://bit.ly/reaction-game Epilepsy free version.
Last edited by onur on Thu Jun 19, 2014 5:27 pm, edited 2 times in total.
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Post » Thu Jun 19, 2014 4:29 am

Epilepsy Alert.
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Post » Thu Jun 19, 2014 7:29 am

I second Scofano here. @onur, you can't use flashing colors like that, it really hurts the eyes, and it's dangerous for some players. I unfortunately couldn't play because of it.
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Post » Thu Jun 19, 2014 8:03 am

@Scofano
@Valerien

I should mention "flashing" but just wrote changing colours, it's my fault apologies! I will change colours with shapes because it starts to disturb me too.
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Post » Thu Jun 19, 2014 5:28 pm

Yes guys, i change almost all the mechanics and game is epilepsy free now. You can try, tell me if it is hard ridiculusly or fair enough.

http://bit.ly/reaction-game
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Post » Sat Jun 21, 2014 5:09 am

It is much better now, @onur but I've got an idea I think you can improve your game (altough it would affect the gameplay):

I assume the numbers are random, right?

In fact there is a possibility (a nearly impossible one) that for the next 10 minutes it won't score a 7 (the number I need) and it is a little bit frustrating to wait until there and then, 10 more minutes so I can hit it again.

Instead, why dont you make a global variable "speed" and start counting, (initial random number) let's say 7, then 6, 5, 4, 3, 2, 1 real fast, then Every loop you start slowing down until it is very easy to score.

The faster you can hit the number, the more points you score.

OR, with a plot twist you can make finjutsu 2 and instead of points, it will consume the enemy's health bar. Something like that. :ugeek:

Keep going, bro.
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Post » Sat Jun 21, 2014 8:38 am

@Scofano

Man it's a surprising to me that you mention Finjutsu. Actually there were some bugs on Finjutsu (especially on multiplayer) and i made this project while trying to re-write it from beginning.

I was looking for a way to make "Number" = "Target" in maksimum 6 seconds but i failed :(

I am testing the game on mobiles then i will release it Google Play. And my next project will be "Finjutsu II" Never thought about "Health Bar" stuff but it's a brilliant idea, thank you!

Cheers.
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Post » Sat Jun 21, 2014 8:57 am

looking to find a way to make the right number appear within 6 seconds?

Let's go: If each number is available for 0.5s then you would need a sequence of 12 numbers to fill the time, right? (and your number must be within).

Generate an array of 12 random numbers and push your target number into a random position, then you just loop the array. Bingo, your target number will always be there. :D

I hope this idea can help you.
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Post » Sat Jun 21, 2014 9:28 am

Hmm, i am not familiar with arrays yet but i will try it. Looks like logical, i will let you know mate thanks!

Scofano wrote:looking to find a way to make the right number appear within 6 seconds?

Let's go: If each number is available for 0.5s then you would need a sequence of 12 numbers to fill the time, right? (and your number must be within).

Generate an array of 12 random numbers and push your target number into a random position, then you just loop the array. Bingo, your target number will always be there. :D

I hope this idea can help you.
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