Reading encoded music with audio analyser

Get help using Construct 2

Post » Tue Mar 28, 2017 3:14 pm

I was wondering if I could use the audio analyser effect to detect (humanly unhearable) triggers pre-written in a song (think of Guitar Hero's notes).
I (kind of) got it working by using a really high frequency (over what a human can hear, 20kHz), but I was wondering if there was a better approach (using frequency bins)

Here's a visualization:
Posts: 153
Reputation: 1,272

Return to How do I....?

Who is online

Users browsing this forum: No registered users and 68 guests