Reading info on Multiplayer, what is "Client input value"?

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Post » Fri Nov 13, 2015 11:33 pm

What does this mean?

Peers should use their client input values as their sole way of influencing the game.
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Post » Sun Nov 15, 2015 5:26 pm

client input value is the value of the synched objects variable on the peer end, which gets updated to the host, which uses the information to set the objects value/position/angle to be synched to the other peers.
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