Ready to give up on C2 Mobile App Ad-based games

Discussion and feedback on Construct 2

Post » Sat Sep 23, 2017 1:42 pm

unicornspitfire wrote:@twg What is the differences between Canvas+ and Webview or Webview+? In which situation I should use which? I had tried Canvas+ but I got no luck.


Webview: https://docs.cocoon.io/article/system-webview-engine/
Webview+: https://docs.cocoon.io/article/webview-engine/
Canvas+: https://docs.cocoon.io/article/canvas-engine/

Honestly performance for games I've made has been absolutely horrible with Webview, I've been able to get a constant 60FPS even on really low end devices with Canvas+ and have never had a problem getting it to work.
Hexballs: iOS | Android Number Islands: iOS | Android
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Post » Sat Sep 23, 2017 3:34 pm

unicornspitfire wrote:@twg What is the differences between Canvas+ and Webview or Webview+? In which situation I should use which? I had tried Canvas+ but I got no luck.



To get canvas+ to work make sure in your export you uncheck 'minify script'

I've also heard loader layout can cause issue, so set your loading bar to None (not sure if this is even true or not)

And lastly I've set Multidex to Yes (again no idea if this is necessary)

I've updated the OP to reflect what I've learned so far.
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Post » Sat Sep 23, 2017 5:07 pm

Thanks for the helpful documents. @twg
But I'm still confused about "DOM access is restricted" for Canvas+. Would you mind elaborate that for me?

@jobel Thank you. I'll try that on my upcoming project. :D
Additionally, even though I'm new to mobile app making, I can totally feel your frustrations. That's why I think mobile app development deserves it own forum on Scirra.
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Post » Sun Sep 24, 2017 9:25 am

Message: KarinaAppodeal can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hello! I am really sad to hear that you have experienced such difficulties with setting up Appodeal. We have made some significant changes recently and released a big update, version 2.1.4 of our SDK (dated September 20th). We’ve shipped support of new ad networks, updated partner SDKs, and improved consistency of our own SDK. Here is the link to the new plugin: https://github.com/appodeal/appodeal-cordova-plugin, I'd be happy to personally assist you and see what was the problem last time.
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Post » Mon Sep 25, 2017 3:48 pm

KarinaAppodeal wrote: We have made some significant changes recently and released a big update, version 2.1.4 of our SDK (dated September 20th).


haha... maybe that explains why all of a sudden I had compilation errors! perhaps you should email users when you change something that could effect their developments?
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