1. We are going to determine what kinds of engines and platforms are available on which to plan for future game development.
2. We will be creating everything from arcade games to RPGs to puzzle games, and every game will feature a different element of the distant MMORPG we plan on creating.
For example, aspects of platforming/sidescrolling, storytelling, upgrading, magic/ability systems, multiplayer and server architecture, player shapeshifting, character creation and paperdolling, 2D perspectives, & al until we have the proper amount of experience.
And this is what I would like everyone's input on:
- Is Construct 2 a fit choice for creating and designing the client for a 2D MMORPG using solely HTML5 export options and TCP to handle data transfers? Mostly this is because I really enjoy the idea of cross-platform HTML5 support, so that anything from phones to desktops could play
- If not, will it ever be? Is there enough of a future for both C2 and HTML5 to where MMORPGs will be feasible enough to pursue? Would working with another engine such as Unity3D be a better choice for developing a web-based MMORPG? Or Adobe Flash, for that matter?
- If it is possible, what kind of native support for real-time connectivity is there? I was reading that the current vanilla packet functionality would only support at most enough consistency for a turn-based ORPG
Edit: and to add what other engines I already know about:
Any (every terrible) VB6 Engine
Every 3D MMO engine