Realistic Rope

Get help using Construct 2

Post » Sat Sep 29, 2012 9:39 am

Hi Yann,

I recently downloaded your rope capx file.

First of all, I'll like to thank you for sharing your know how.

However, there is something I don't quite understand. What is the purpose of the "Cooldown" Variable for the Player sprite?

Regards,

Gabriel
B
4
Posts: 2
Reputation: 698

Post » Sat Jun 08, 2013 1:04 pm

This is awesome work! Thank you for sharing your Knowledge with the community.Good Karma Too You Sir.
GMO FOOD = DEATH
B
18
S
4
G
3
Posts: 514
Reputation: 4,549

Post » Sat Jul 27, 2013 2:27 am

Hear, Hear! Wow! great work and thanks also for sharing!
Lifelong Game Developer. Developer of The #AdLiberum Engine - Multiplayer Text Adventure Game Engine.
B
33
S
6
G
4
Posts: 133
Reputation: 3,719

Post » Fri Jan 17, 2014 10:08 am

Hello !

Nice job yann ! Thank you for sharing.I know it's been a while since this topic was created but I've a little question : if i want to attach 2 sprites with this realistic rope between them, how can i do ?

Thank you

(PS : sorry for my bad english)Sonres2014-01-17 12:40:01
B
2
Posts: 1
Reputation: 177

Post » Mon Sep 29, 2014 8:34 pm

thats a good one
B
8
Posts: 13
Reputation: 316

Post » Mon Sep 29, 2014 8:58 pm

What do you need the rope for? If it's something simple, you could just use sprites.
B
50
S
14
G
12
Posts: 813
Reputation: 16,764

Post » Fri Mar 11, 2016 11:23 pm

Hello there! I want to make rope like in attached .capx but between two immovable joints (some kind of bridge). What should I do?
B
15
S
3
Posts: 24
Reputation: 924

Post » Fri Apr 29, 2016 11:21 am

I know this is an old thread but when you move the anchor quickly in the example capz, it goes nuts, is there a way to stop this? Or does anyone know the cause?
B
21
S
8
G
1
Posts: 83
Reputation: 2,194

Post » Sun Nov 06, 2016 4:43 pm

@kenthira - You could clamp the velocity of the physics object each tick, so it never went above a certain speed.


I had a related question - I'm trying to spawn rope-like objects at certain angles, but when you create the joints, the objects are not orientated correctly.

Image

Image

It seems to work on your example - I want to have a force at the end of the rope, so a tentacle like object will reach out towards a position. Is it that creating the joints on spawning is causing this?
Image
B
27
S
9
G
5
Posts: 487
Reputation: 11,939

Previous

Return to How do I....?

Who is online

Users browsing this forum: Baidu [Spider], imnotspecial, totoe and 11 guests