really poor performance in latest chrome version

Discussion and feedback on Construct 2

Post » Fri Jun 03, 2016 5:23 pm

@DankP3 - Did that also happen when you updated to the latest version of chrome?
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri Jun 03, 2016 5:31 pm

Chrome on mobile is suffering as well even without the debugger visible.
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Post » Fri Jun 03, 2016 5:38 pm

@justifun - Did you update your chrome mobile? Because it is still working fine 49 - 60 fps depending on the phone specs on a previous version. & 60 fps on Ultrabook.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri Jun 03, 2016 5:49 pm

Version 50.0.2661.102 m

Version 51.0.2704.79 m (just updated)

both giving same issue (i7, 8GB RAM, 64bit Win10)
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Post » Fri Jun 03, 2016 5:55 pm

@DankP3 - Did this happen when you updated or before you updated?
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri Jun 03, 2016 6:03 pm

Both versions give the same issue, I literally updated before my last post and have been experiencing FPS issues in Chrome for a while (been using C2 for only 2 months, but have been discussing issues with Chrome with my team for a little while now - definitely for weeks)
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Post » Fri Jun 03, 2016 6:18 pm

There's no doubt that Edge gives a better performance compared to chrome since Edge is like Chrome without it's features. I suggest using Node.js browser for a while until it is resolved.

But honestly, I get 60 fps on my ultrabook (with latest chrome update) without any problem even when the memory usage is 50 mb + and my specs isn't as powerful as yours(Intel HD 5300, 4gb ram, Intel Core M). Same with my phone, 49 ~ 60 fps (specs dependent).
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri Jun 03, 2016 6:25 pm

NW.js has same issue as Chrome.
Edge, IE, Firefox all fine.
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Post » Fri Jun 03, 2016 6:38 pm

@DankP3

Internet Explorer: CPU Usage: 49~53 FPS: 60
Node.js : CPU Usage: 35 ~ 38 FPS: 60
Chrome : CPU Usage: 65 ~ 72 FPS : 60

Game Image Memory : 49.7mb

I made a test to compare the CPU Usage now: It shows here that Chrome does use an awful of CPU compared to the others but not noticeable in my case. I really can't say more because of our test result difference but if there is something wrong with Chrome then we can't do anything but wait.

Though, It is quite surprising that IE beats Chrome.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Thu Aug 18, 2016 9:18 am

@DankP3

Did you find a solution ? We're developing HTML5 games and we're seeing the exact same thing with the recent Chrome update (late spring/early summer). Canvas is just terrible (30fps and stuttering) while IE, Edge, FF etc. are all 60fps super-smooth.
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