Rebound (Beta)

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Post » Sun Sep 21, 2014 11:01 pm

New release of the open beta: v4.

There are a couple bigger changes this time. The first is something I should have done a while ago. I changed the main character's sprite to a single-frame box that never changes size or image point. Before this, I had used the same sprite for events and animations. This caused collision problems throughout the game, so I separated them into two sprites: an invisible one for events that contains all the necessary behaviors and variables, and a visible one that rests on top and contains all the animations.

A word of advice: if you're working on a larger-scale platformer (or really any game that relies on collisions and utilizes several animations), separate your "Platform behavior" sprite from your "animations" sprite. This is covered in the Platform behavior section of the manual (which I definitely should have read before spending almost three years working on a platformer). It's a little more work on the front end, but it will save you time and energy in the long run.

The other big change: gamepad support! I tested with Xbox One and PS4 controllers, but any gamepad that uses the same button layout as these controllers should work. Please note that you'll need to run the game in Chrome to play this game with a controller. The way that Firefox maps gamepad controls is wonky, as far as I can tell.

These two changes are pervasive, and I would love to hear about any issues you encounter. As always, thanks for playing!

http://micahjones.info/rebound-open-beta/
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Post » Sat Dec 06, 2014 8:00 pm

Open Beta v5!

Took me long enough. The main change this time is a complete redesign of the menus. Though functional, the previous menus were text-based and a bit messy. And I wanted to add a couple things. There are new graphics explaining the controls, and you can change the volume for sounds and music. You can also exit to the main menu. What took me the longest was the world-hopping menu. Now you can view your progress through the game at any point in the pause menu. And once you've completed the Thermosphere, you can select any world and teleport immediately, without having to return to the station first.

Another minor change: the stompable blocks in each world now respawn whenever you die.

I've begun work on a trailer, and unless there are any glaring issues, the next release might be FINAL.

*fingers crossed*

You can play Open Beta v5 here: http://micahjones.info/rebound-open-beta
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Post » Sat Feb 21, 2015 6:09 pm

The open beta is finished, y'all! Thanks so much for the feedback. It was super helpful.

You can play Rebound here: http://micahjones.info/rebound/
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Post » Sun Mar 08, 2015 12:56 am

Pretty awesome I can't wait to try out the latest (final??) version.

Good work, one of the best C2 games out there!
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Post » Mon Mar 09, 2015 3:51 am

Thank you kindly!
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