Recipe for Crosswalk / new IntelXDK and iOS?

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Post » Tue Sep 30, 2014 10:57 am

Hello guys!
I am in real trouble trying to publish my game for iOS. Does anybody have any "recipe" to publish them with Crosswalk and the new IntelXDK?

Thank you!!
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Post » Tue Sep 30, 2014 11:10 am

Crosswalk and iOS? I thought crosswalk is only for android. But if you choose iOS in Cordova 3.X Mobile App Platforms section, you need to export your project from construct as a phonegap app, then open it in xdk and follow the steps.
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Post » Tue Sep 30, 2014 12:28 pm

Hi Sisyphus! I have to re-check then lol =)
I will try that and let you know! Thanks!
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Post » Tue Sep 30, 2014 12:58 pm

@henriquesv y not ejecta? i tried ejecta and works wonderfully for me. In case you don't have an apple developer license (which you will be needing to get the .ipa file for iPhone's and other iStuff) you can PM me and i'll give you another way. As for crosswalk, tell me if @Sisyphus method works.
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Post » Tue Sep 30, 2014 1:40 pm

@Sisyphus , it is not working with IntelXDK. I end up getting errors such as this:

The build failed. An error occurred while building the application. Verify your build assets are correct and try again.
Build Log:
Building a Cordova 3.3 application.
The application name is "Colors Corner"
The package name is "br.com.descomplicados.colorscorner"
Will use the provisioning profile for "adhoc"
Plugin "Device" (org.apache.cordova.device) installed.
Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.
Plugin "Cranberrygame" installed.
Targeting iOS version 5.
Copied Icon-120.png (120x120) image file to [email protected]
Copied Icon-60.png (60x60) image file to icon-60
Copied Icon-152.png (152x152) image file to [email protected]
Copied Icon-76.png (76x76) image file to icon-76
Copied splash_1024.png (748x1024) splash screen to Default-Landscape~ipad
Copied splash_2048.png (1496x2048) splash screen to [email protected]~ipad
Warning: No splash screen supplied for 320x480. Using the default.
Warning: No splash screen supplied for 640x1136. Using the default.
Warning: No splash screen supplied for 1536x2008. Using the default.
Warning: No splash screen supplied for 640x960. Using the default.
Warning: No splash screen supplied for 768x1004. Using the default.
An unexpected error occured while attempting to build the application.

=(
I will try Ejecta now...
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Post » Tue Sep 30, 2014 2:27 pm

@ashwin2000 I have just tried Ejecta... but the Ad Mob Plugin Cranberry game isn't compatible with it (com.cranberrygame.phonegap.plugin.ad.admob). =(

Only Crosswalk and Phonegap.
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Post » Tue Sep 30, 2014 2:36 pm

@henriquesv wasn't there a @cranberrygame plugin for ejecta monetisation too?

And doesn't phonegap support iOS exports?
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Post » Tue Sep 30, 2014 2:44 pm

iOS export works for me on Intel XDK, using the exact same files as the "Android" export from C2, so you're probably just missing something.

Does building for Android Crosswalk work? Does the emulator work? Have you configured your project settings (version code, App ID, etc.)? Have you imported all the necessary icons? Have you imported your ad hoc and/or production provisioning files?
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Post » Tue Sep 30, 2014 2:52 pm

@ashwin2000 I didn't find any traces of it with Ejecta's (http://impactjs.com/). I will try phonegap's own building system.
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Post » Tue Sep 30, 2014 2:58 pm

GeometriX wrote:iOS export works for me on Intel XDK, using the exact same files as the "Android" export from C2, so you're probably just missing something.

Does building for Android Crosswalk work? Does the emulator work? Have you configured your project settings (version code, App ID, etc.)? Have you imported all the necessary icons? Have you imported your ad hoc and/or production provisioning files?


Hi @GeometriX !
- Building for Android Crosswalk works fine.
- I didn't test with the emulator.
- For iOS do I have to follow a previous version code of the version already published (I have a first version of the game made on native platform)?
- App ID is the same as registered at itunesconnect.
- All the necessary icons and splashscreens are inside "www" folder.
- ad hob and production provisioning files are there.. also inside "www" folder.

=/

I tried building it with legacy iOS Ad Hoc... and at least it generates the .ipa file ...
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