[quote="Arcticus":1zv60jrs]Is this the best way to do this?
I tried this with my super speed example, looks cool
But i just wanna know if this is the best way to do this sort of thing or is there a slightly more cpu efficient way of doing it? With the multiple objects i just made each one a container with a list box each, then just used the same events you made.
Works well, I just don't know if this is like, cpu intensive or what, especially when it gets to a full game level[/quote:1zv60jrs]
It could probably get pretty CPU intensive with to many objects. As I said though, the possibility exists to record less points in time and then interpolate the positions between each key frame. You'd want to ask somebody better than me at math how to do it, though.