Record the player and create a clone who repeat action

For questions about using Classic.

Post » Tue May 17, 2011 3:37 am

I updated the example a bit to include animations.
It now records position, angle, animation, animation frame and when the player shoots. I also changed it to just reset the layout instead of moving the player back to it's starting position. The ghost and array objects are now global so they aren't destroyed when resetting the layout.

http://dl.dropbox.com/u/5426011/examples5/infMario.cap

This has ended up being a very enjoyable example to work on. :)
B
79
S
24
G
52
Posts: 4,725
Reputation: 39,713

Post » Tue May 17, 2011 7:38 am

Very nice. A very big thanks for this :D .
It is perfect.
B
18
S
3
G
6
Posts: 9
Reputation: 3,508

Post » Fri May 20, 2011 6:28 am

Question. What I wanted to the ghost to act like a top time. Mean, only one ghost would spawn, not many. Basically, the ghost would only show the fast time I completed the stage, like saving a file, then loading it.
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Previous

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 4 guests