Recreating the classics: Mega Man

Get help using Construct 2

Post » Tue Oct 01, 2013 9:02 pm

HELP!!! I've been working on my game for about 5 months and I'm still having trouble building a platformer... My apologizes in advance if I offend but, While all the tutorials for novice are quite insightful, they lack a lot of explaining of mechanics which I feel are vital to a good platformer game... If anyone who knows a lot about programming and game play mechanics(and of course how to utilize C2) please do me a HUGH favor and create a "Mega Man" like platformer tutorial... Complete with how to change sprite animations while attacking enemies(using bullet behavior no doubt),Jump attacking and a host of other mechanics... I mean you can even throw in how to create ladders for scrolling to new areas, etc... I would greatly appreciate any tutorial(or help for that matter... PM me PLZ!!!) to help me get further with my game... Thank you.
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Post » Tue Oct 01, 2013 11:02 pm

Adding a "player is using bullet" behavior to an updated version of C2 would be most useful in the future guys... No need for figuring out how to implement complex global and instance variables into the event sheets, then trying to figure out what order to arrange them on the sheet.
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Post » Wed Oct 02, 2013 6:42 am

Complex, global and instance variables?

I made a megaman clone during my first few months using C2, I posted the .capx on the forums.

the event sheet was documented and talked about all the logic behind each event.

http://www.scirra.com/forum/generic-megaman-engine_topic63197.html
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Post » Wed Oct 02, 2013 11:57 pm

@BACLog
Ok thanks dude...
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Post » Thu Oct 03, 2013 9:56 pm

@BACLog

I appreciate you "sharing" your capx file with the community, but I'm going to pass on downloading it... No offense but I don't know you from Adam and I've always been leery about downloading things from the internet from "non-reputable" sites or individual parties... As I stated in my earlier post, If you could produce a tutorial(Think Ashley's "beginners guide")complete with step by step info and maybe even some visuals(JPEGs)to aid with the teaching? Hopefully this isn't too much to ask for...
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Post » Thu Oct 03, 2013 10:11 pm

@BLACKMASK CEO Dropbox is hardly non-reputable. A capx is not going introduce malware into your system. You are being way too paranoid.

I have downloaded the megaman capx and it is a great and wonderful that @BAClog made it available. I would say that asking someone to make a tutorial is a big ask. Time to get in a learn from the examples available.
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Post » Thu Oct 03, 2013 10:29 pm

[QUOTE=BLACKMASK CEO] @BACLog

I appreciate you "sharing" your capx file with the community, but I'm going to pass on downloading it... No offense but I don't know you from Adam and I've always been leery about downloading things from the internet from "non-reputable" sites or individual parties... As I stated in my earlier post, If you could produce a tutorial(Think Ashley's "beginners guide")complete with step by step info and maybe even some visuals(JPEGs)to aid with the teaching? Hopefully this isn't too much to ask for... [/QUOTE]

This is a joke, surely.

If you really are serious, I would advise you now to switch off your PC, lock the doors and get under your bed as soon as possible.

Some people :/
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Oct 03, 2013 10:56 pm

Wow... I knew "they" were out there, somewhere... SMFH
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Post » Mon Oct 14, 2013 11:53 pm

@BACLog

I decided to download the capx after all... Wow... And it's still not finished huh? smh... I think I'm going to rethink this "mega man" esque platform game. I may try it one day though, just not right now
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Post » Wed Oct 16, 2013 9:57 pm

[QUOTE=BLACKMASK CEO] @BACLog

I decided to download the capx after all... Wow... And it's still not finished huh? smh... I think I'm going to rethink this "mega man" esque platform game. I may try it one day though, just not right now
[/QUOTE]

@BLACKMASK CEO

Look, no one is going to make the game for you, neither will they create a tutorial to cater to you.

I created that capx as a means of teaching myself how to use construct.

Making a megaman clone is not hard or complex.

The tutorials and guides that others have made are stepping stones to teach you certain skills or aspects of the program.

Try following some of them and building small test games before you decide to create your game.

you come off as very self entitled and I for one feel no need to help you any further.

that capx I posted should more then get you on your way to making a megaman game. I am not and will not create a game for you. It covers the basics of a megaman styled game.

the audacity of some people.
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