Recruiting for artists/animators for Aria of Destiny

New releases and general discussions.

Post » Mon Apr 06, 2009 1:59 am

I've been trying to find people who can help me out on my game's visuals, and since I've noticed people who have been making recruitment topics and people also noted it's perfectly fine as long as you have something to show.

In this case, I'm looking for people to help me with the visuals and animations for my game, Aria of Destiny. (Screenshots and demos inside) You guys would be familiar with it, considering I have a topic for it in the your creations section. I'm looking for people who can do at least one of these:

- Background art
- Sprite editing
- Animations (bonus points if you can do bone animations)
- Cutscene art

I've got the programming side of things covered. I'm not sure about sound, however, I do have music, but... If someone can also help with sound effects, that would be much appreciated.
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Post » Sat Apr 11, 2009 10:47 pm

If you could post some basic things you need, then I/we could post our attempts. (i.e. forest background, crate, lizardman enemy)

I'm not a bad artist, but I'm not amazing.
If you could put up some requests, then I'll let you be the judge. :-)
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Post » Sun Apr 12, 2009 9:28 am

Touche, my good man. Alright, I've got four requests (you don't have to do them all, of course):

1) Cutscene art. Basically, recreate the post-Metal Sonic scene to scale in hand-drawn art. Here's the third frame of it here:



If you can't get to that point or otherwise, let me know and I'll send over the whole thing. It also helps to have references for Ashe and Julius, just in case.

2) Character sprites: This fellow, who goes by the name of Junepi. Nothing much, just some standing, running, kicking, in the air and on the ground, pretty much it.

3) Background art: An underground laboratory, with a mix of the styles of Classic Mega Man, Mega Man Zero and Mega Man ZX. Tiles and backgrounds would be lovely.

4) Sprite editing: Remember back in Super Castlevania 4 when Simon could whip in eight directions? That was awesome. Why can't Julius do that? Basically, edit the multi-directional whipping from Simon's sheet to make him look like Julius. Ignore the bottom half of the sheet, they're for stairs.
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