Rectangular pixel, 320x200 to 320x240?

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Post » Mon Dec 26, 2016 10:34 am

If you notice a lot of old games were designed at 320x200 to be stretched to 320x240 so the pixels were rectangular, I've tried a scale shader on the layout that makes the vertical height 120 to emulate the 1.2 height difference, but it was inconsistent looking and needs to be applied after the screen size is upscaled higher than 320x200 (x2, x3, x4, etc), is there a good way of doing this in C2? ScummVM and dosbox have aspect ratio correction using shaders, but I'm not entirely sure how to do this in C2?
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