A simple top-down shooter that emphasizes maneuvering rather than aiming. I'm using Turret behavior to auto-aim so that the player can focus on lining up a good shot, and RTS behavior to move the player. The target is using Ball behavior with Random(90) bounce, and is chased by an ally exhibiting Ball behavior, with a command telling it to always auto-rotate toward the target. The presence of your ally keeps you from simply spamming bullets until you kill your target, since hitting your ally will kill him. I feel that this accurately portrays certain nuances of tactical ranged combat that many such games do not place enough emphasis on.
Any and all feedback is welcome. Please let me know what y'all think.
edit: switched link from rapidshare to mediafire