RED RIDING HOOD

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Post » Mon May 29, 2017 7:59 pm

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Post » Mon May 29, 2017 9:08 pm

This is an awesome project. I've just heard about Construct 2 today and I' already blown away by whats possible with this engine.

For RRH do you make 3D graphics and then render out sprites or whats your procedure?
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Post » Tue May 30, 2017 6:41 am

@stevecameron Thank You. Yes, it is all 3d rendered out to sprites + some finishing touches.
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Post » Tue May 30, 2017 4:47 pm

For wich platforms do you plan to publish?
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Post » Tue May 30, 2017 5:22 pm

@DaniellMesquito Desktops go first, XBOX probably shortly after.
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Post » Tue May 30, 2017 5:28 pm

rozpustelnik wrote:@DaniellMesquito Desktops go first, XBOX probably shortly after.


Wii U and AirConsole in plans?
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Post » Tue May 30, 2017 5:39 pm

Perhaps. Who knows. There is still a ton of stuff to create game-wise itself, I don't think about publishing yet.
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Post » Wed May 31, 2017 7:43 pm

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My wife said one cannot simply flip a fried fish, but I see it differently...
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Post » Tue Jul 18, 2017 10:24 am

Hi rozpustelnik, do you have any updates on your game? Can I ask what size your character sprites are, and do you add further compression to keep file sizes down?
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Post » Tue Jul 18, 2017 11:38 am

@stevecameron Hi Steve. I don't want to reveal too much yet. The development is slow but steady. Upon finishing the significant part of the game I'll release a short cinematic-style trailer, which is done, yet unpublished. Right now I'm at the beginning of creating second one, slightly longer.

I keep an eye mostly at VRAM usage and FPS, and adjusting sprites accordingly. I don't mind big file sizes, because the game is meant not to be played via internet connection.
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