Hmm Thanks, Basically I think im approaching this wrong.
I need to be able to set the bullets speed to slow down once it hits that y position then replicate physics and speed up again. I know the bullet object has a built in physics property but i cannot use it in this case the controls are a little to complicated.
So a little breakdown:
Players y > (TargetY) - Slowdown Bullet object,
Players Y < (TargetY) Increase speed back to normal.
Take a look at this game,
Its been quite popular on this forum, But it shows what im trying to achieve quite well, If the players y > than a certain y then it slows down and feels heavy.. Unless it hits a booster..