Savvy001 wrote:I'm definitely interested in knowing how u did that event on the slopes!
In fact, i would like to see the whole capx (if u dont mind), because u have done a great job here.
Those regenerative walls are truly nice!
mattb wrote:Nice system. The performance should be fine, just loop through the tiles in a square that bounds your explosion radius. You could have a set of jagged-edge sprites around the holes instead of slopes, & could probably get away with a larger tile size in that case (since you're faking extra detail & won't see squares).
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