RELOAD (formerly known as Crisis Time)NOW ON THE ARCADE

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Post » Sat May 21, 2016 5:02 pm

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Post » Sat May 21, 2016 7:21 pm

@PrinceofMars I played the demo and its fantastic. The only problem I had is the gameover screen got stuck so I needed to use the task manager to exit the game. The sound effects and action are great the game is a bit hard on normal but Iam not used to playing so that might be why it felt tough.
Music and sounds are perfect, pixel art is done well to make it look 3D. As far as running your game on mobile device I would actually have to see some code.
1st what resolution is your game?

2nd What are the size of your images?

As you answer questions I may be able to pin point the problem.
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Post » Sun May 22, 2016 1:07 pm

Thank you I never know if what I am working on is any good It's nice to know I have not wasted the last 5 months :) as for the game over my bad I totally forgot to program the game over screen I will fix that when I put it in the scirra arcade as for the difficulty I think that's just because you are new I can blast through it on hard and not get hit but I did make the game. Now, unfortunately if I want to put it in the Arcade I am going to have to replace all the sound effects since when I upload the game it says do you own the copyright to all the material in the game and of course I ripped the sounds from TimeCrisis.
As for my game's resolution you know I don't know I only really learnt the basics of C2 and jumped in to game making as for the sprite sizes vary from 26x33 pixels for the basic henchmen all the way to 311x662 pixels for the larger sprites I would greatly appreciate any help you can provide here is the cap if you want to give it a look over
Last edited by PrinceofMars on Sun May 22, 2016 1:58 pm, edited 1 time in total.
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Post » Sun May 22, 2016 1:18 pm

@PrinceofMars I am looking over it now. Go ahead and delete the link to your capx file.
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Post » Sun May 22, 2016 1:47 pm

@PrinceofMars You used 3rd party plugins so I can't open the files. I did breakdown your capx into folders and took a look. You have a ton of graphics and sounds in your game but they all look fine not too big at all.
What did you need the 3rd party plug-ins for? I'am asking because it seems like you could make this game without them. Sometimes 3rd party plugins break device compatibility.
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Post » Sun May 22, 2016 2:05 pm

Would you like me upload the uncompressed C2 game files? and the plugins I used where litetween and Moveto both of which where very useful. Moveto let me quickly tell the enemies where to go and litetween was used to control the bullets both there size and movement
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Post » Sun May 22, 2016 2:21 pm

@PrinceofMars Just upload the plugins and that should be all I need to view the game.
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Post » Sun May 22, 2016 3:55 pm

not sure how it will work naming wise, clearly it is Time Crisis :) But looks good
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Post » Sun May 22, 2016 5:06 pm

Ok I played your game more and its professional grade, you might have to change voice overs but not sound effects many games use the same sound effects. Also change the name too.
Its a shame it doesn't work on mobile devices but we will figure that out. Meanwhile you need to get paid for your work so I think $2.99 - $4.99 price range is good.
Steam is a bit tough to get on but try this place
http://www.desura.com/
They got a couple of easy requirements and its faster to get on their store. After that you need to go on facebook join some indie game groups, retro game groups, and pc game groups. The retro game groups should be your highest target so join at least 5 of them to promote your game after its on sale.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sun May 22, 2016 6:56 pm

wow wow wait really? dude this was only ever going to be a silly little fan game I never really planed on selling it I said to my friends I might try and sell it but I never really imagined anyone would want to buy it thank you for saying so :)
http://www.filedropper.com/behaviors here is my Behaviours there is more than the 2 I remembered I use to try different behaviours and then I might not like it so I would just never use it again.
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