RELOAD (formerly known as Crisis Time)NOW ON THE ARCADE

Show us your works in progress and request feedback

Post » Fri Jun 10, 2016 8:11 am

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well work slowly continues on the remaining 8 levels on the plus side my game now has 3000 plays, but annoyingly I am one half star sort of getting on the Top Addicting Games page :)
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Post » Sat Jun 11, 2016 1:18 am

Hey great game reminded me of the arcade days spent my pocket money on "Time Crisis". Good Work & All the best.
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Post » Tue Jul 05, 2016 3:59 pm

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man drawing sprites takes forever for me anyway a new bad guy the motorbike henchman
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Post » Wed Jul 06, 2016 2:26 am

Dude! Awesome game! Super high quality stuff! I love all the cool pixeling, attention to detail and style. Can't wait to see it fully released!

I have a few suggestions you might make. Your crosshair is small and red and a lot of your environments are orange and red. I suggest you make the cross easier to read in the hectic chaos (or if you ever update or make RELOAD 2, keep the crosshair color in mind). It's also a little difficult to read where the enemy attacks are coming from but that's just me. When I played it a second time on hard, I did notice them more though. Maybe you can have more of a power up or build up and aiming to the damaging blows. Almost like they're winding up for an attack. Just a suggestion.

Your motorbike henchman looks great! Keep up the good work!
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Post » Thu Jul 07, 2016 5:32 pm

Thank you so much heyguy hearing that people like my game really encourages me to work harder on it :).
The complaints I hear most are the cursor and making enemy bullets easier to see I will definitely try to fix both of those problems in the future.
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Post » Thu Jul 07, 2016 5:35 pm

Also, as I am working on the game the loading is taking longer and longer as I am adding more content right now it take 15 seconds to load a test game any advice on how to reduce that.
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Post » Fri Jul 08, 2016 7:57 am

Nice idea and great execution.

Would probably have made taking cover an active mechanic rather than a release-the-button thing, but thats just me.

Keep it up!
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Post » Tue Aug 16, 2016 3:36 pm

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Things are kinda slowing down on the game dev side since my loading times are Annoyingly high it take 30 to 40 seconds to load the game and when I am making tiny changes all the time it can just get frustrating, I made a thread about the problem here
viewtopic.php?t=180214
I tried deleting the music and sound effects, but that did not seem to have any effect if anyone can suggest something which might help I would appreciate it what is odd know is that construct 2 is meant to only load what it in a layout right? but I made a new completely empty layout and it still takes ages to load.
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Post » Sun Aug 28, 2016 3:02 pm

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right starting work on level 3 and there are 9 levels :( so much work to do
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