Render Cells and Tile Maps

Discussion and feedback on Construct 2

Post » Wed Jan 21, 2015 4:10 pm

Hello everybody!
I was hoping someone could shed some light on the subject of how render cells work in relation to tile maps.
If I recall correctly I saw a post that stated that tile maps aren't stored in memory like sprites, in that they essentially don't exist until they are actually on the screen, but I can't seem to find the thread any more.
Neither the manual, the tile maps blog entry, nor the render cells blog entry mention anything about it either.

So I guess my question is would tile maps benefit from using render cells?
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Wed Jan 21, 2015 4:15 pm

tilemaps won't benefit from render cells, however they automatically uses collision cells to render what is needed only, sl in short, it is like they are using it as a default.
Game design is all about decomposing the core of your game so it becomes simple instructions.
B
52
S
22
G
18
Posts: 2,122
Reputation: 17,093

Post » Wed Jan 21, 2015 6:41 pm

Okay, thanks @Aphrodite!
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683


Return to Construct 2 General

Who is online

Users browsing this forum: blackhornet, dwtiger, tarek2 and 2 guests