rendering clarification

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Post » Sun Feb 26, 2017 11:54 am

Just want to make sure i have this right.

I'm doing some isometric map stuff so can't use the tilemap object, so using sprites but some will be transparent.

From what i understand transparent object are still rendered with a performance cost, while invisible objects act like objects off screen and won't be rendered (though event logic still takes place). Is this correct?

Thanks.
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Post » Sun Feb 26, 2017 1:20 pm

Pretty much, yup.
The LEVEL GENERATOR TOOLKIT



24 functions dedicated to producing randomly generated terrain for all kinds of games.
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Post » Sun Feb 26, 2017 8:21 pm

It works like that. You can check it by creating at start of layout e.g. 2000 of rotating sprites and see how "visible"/"invisible" and 0 opacity/100 opacity parameters affect CPU.
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