Some of you may have noticed somewhat sluggish results when alot of different textures are created, or objects with many effects.
I am happy to announce (and this is not an April Fools joke
) that by the tests done, I measure an increase of up to 1000%. Pixel Shader 0.0 operations (such as additive) have also been increased by around 200% in speed, and I hope to optimize other PS effects.
When 0.94 is released, it'd be good to collate some testing information of the general increase