repeating textures with uv

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Post » Tue Sep 22, 2009 9:30 pm

Not to mention rotation, something tile-bg cant do.
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Post » Wed Sep 23, 2009 4:16 am

^ Yep, exactly.

I also forgot mipmapping :). And before anyone argues that noone would ever use it, believe me, I would (in fact my current project needs it).
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Post » Wed Sep 23, 2009 7:55 am

yeah, I totally would
it would really change the graphical possibilities of my current game project
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Post » Mon Oct 26, 2009 12:16 pm

Any word on this yet?
I've just found out that using multiple sprites to make a z height map wont really work. 3d sorting gives a slight difference between the tiles, so you can actually see between the tiles, even if they are right next to each other. So what I really need is a tileable repeating texture... on a sprite, cause one huge sprite is a big nono.
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