Replacing Mouse with Touch

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Post » Sun Sep 16, 2012 11:55 pm

As a newby, I am using the Physics Test example as a starting point and I tried replacing the mouse.x and mouse.y with touch.x and touch.y and exporting to a Windows 8 tablet.

I added a touch object to the project and I removed the mouse events.

The ragdoll does not repond to the touch events on the Windows 8 tablet.

Any ideas about what I might be doing wrong?


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Post » Mon Sep 17, 2012 10:15 pm

You can always set a Touch object to use Mouse clicks, and then it operate exactly like a mouse except it doesn't separate left/right/scroll clicks and no mouseover effects.

If you upload your .capx, we can tell you exactly what's wrong.
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Post » Tue Sep 18, 2012 1:39 am

I tried uploading to the arcade, but it would not accept the ZIP file. I tried zipping up a project folder and a .capx file and it would not accept either.

All I am doing is replacing the mouse event in the sample project called "Physics - ragdoll.capx" with a touch event as follows:

Touch-> On Touch Start -> Apply Physics Force 50 toward X: Touch.X, Y: Touch.Y

Thanks for responding.
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Post » Fri Mar 22, 2013 8:59 am

Hi Semicode!

Did you managed to solved your problem with the Touch input?

Thanks :)
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