Replay like Meatboy

Get help using Construct 2

Post » Sun Jan 27, 2013 12:34 am

Great example indeed. Thanks for suggesting it for the FAQ @ramones, would've missed it otherwise.
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Post » Tue Mar 19, 2013 6:25 pm

@R0J0hound Thanks this is greatbilgekaan2013-03-25 10:56:40
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Post » Tue Mar 19, 2013 7:26 pm

@bilgekaan , please don't bump a really old post ...
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Post » Tue Mar 19, 2013 7:49 pm

lol why not, the example is glorious isnt it
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Post » Tue Mar 19, 2013 7:53 pm

@bilgekaan , because the post was made a long ago and isn't supposed to be
Bumped like this

Anyways , every example by R0J0 is glorious
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Post » Tue Mar 19, 2013 8:09 pm

I would have missed this glorious example if not for bilgekaan bump.

So thanks bilgekaan !
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Post » Wed Mar 20, 2013 12:10 am

I thought bumps were supported by the developers so that new users can see these.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sat Mar 25, 2017 7:42 pm

R0J0hound wrote:A sprite and an array in a container works for this. Here's an example:
http://dl.dropbox.com/u/5426011/example ... ecord.capx

Notice that only two events are used for the recording and playback. The rest are just standard game events.

This idea can be extended by adding some interpolation between recorded states to smooth out hiccups caused by garbage collecting or other programs running in the background.


Hi R0j0, Can you reupload the file, please?
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Post » Sat Mar 25, 2017 8:33 pm

Link updated
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