Request a Tutorial

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Post » Sun May 08, 2011 7:26 pm

I'm currently making a level editor and I have no idea which is the better way to save/load created levels.

That would be a great tutorial: A simple level editor with save/load features :P
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Post » Sun May 08, 2011 9:29 pm

[quote="pyteo":canxzrgr]I'm currently making a level editor and I have no idea which is the better way to save/load created levels.

That would be a great tutorial: A simple level editor with save/load features :P[/quote:canxzrgr]

Take a look at this [url:canxzrgr]http://www.scirra.com/forum/viewtopic.php?f=8&t=1721[/url:canxzrgr] :wink:
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sun May 08, 2011 10:26 pm

I was wondering if someone can make a tutorial for a game similar to I Wanna Be The Retro! (IWBTR) or I Wanna Be The Guy (IWBTG) ... people have made different versions of IWBTG with game maker, but I like construct way more however, I do not know exactly how I would go about making a game like that.
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Post » Sun May 08, 2011 10:37 pm

[quote="Phil24":13sr1j31]I was wondering if someone can make a tutorial for a game similar to I Wanna Be The Retro! (IWBTR) or I Wanna Be The Guy (IWBTG) ... people have made different versions of IWBTG with game maker, but I like construct way more however, I do not know exactly how I would go about making a game like that.[/quote:13sr1j31]

If I remember correctly, Kayin himself release a IWBTG mini-engine I think. I'll find the file and upload it here.

Edit: I guess I was wrong :? However, here is a way to do the level transitions of IWBTG that someone made:
[url:13sr1j31]http://dl.dropbox.com/u/4714446/IWBTG%20Scrolling.cap[/url:13sr1j31]
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon May 09, 2011 4:08 am

[quote="Jayjay":3gzacf1z][quote="pyteo":3gzacf1z]I'm currently making a level editor and I have no idea which is the better way to save/load created levels.

That would be a great tutorial: A simple level editor with save/load features :P[/quote:3gzacf1z]

Take a look at this [url:3gzacf1z]http://www.scirra.com/forum/viewtopic.php?f=8&t=1721[/url:3gzacf1z] :wink:[/quote:3gzacf1z]

Thanks a lot Jayjay, just what I was looking for ;)
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Post » Wed May 18, 2011 12:12 pm

I'd love a tutorial on procedurally generated levels for a platformer game.

A level that generates more content as you walk trough it.
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Post » Fri May 20, 2011 10:58 am

could somebody post a .cap file on how to do this in construct?
[url:9je1j189]http://properundead.com/2009/03/cave-generator.html[/url:9je1j189]
Just a cap would be enough, no tutorial needed.
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Post » Fri May 20, 2011 3:20 pm

[quote="abhilash2863":146qqo3n]could somebody post a .cap file on how to do this in construct?
[url:146qqo3n]http://properundead.com/2009/03/cave-generator.html[/url:146qqo3n]
Just a cap would be enough, no tutorial needed.[/quote:146qqo3n]

Look at this
viewtopic.php?f=8&t=8920&p=68396
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Post » Fri May 20, 2011 3:55 pm

@Noga: Thanks :)
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Post » Tue May 31, 2011 7:23 pm

how to make a cart, that is a movement of an 18-wheel truck with the cabin articulate. to a game of parking of trucks?

I tried many days and could not be a good challenge. :cry:
Amilton Neves do Brasil. Criando jogos des de 1999.
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