Request a Tutorial

Post your own tutorials, guides and demos.

Post » Mon Sep 12, 2011 1:51 pm

Yeah I just found one. I had happened to over look it because it was not named about creating maps.
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Post » Wed Sep 14, 2011 11:03 am

Hi,

I would like to request a tutorial on how to use a script and insert it.

Tnk1000
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Post » Wed Sep 14, 2011 11:11 am

New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
Moderator
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Post » Tue Oct 11, 2011 2:02 pm

Hello everybody,

Is there a tutorial about making quiz-trivia games (with random questions etc.)

Thanks :)
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Post » Fri Nov 25, 2011 1:18 pm

I was hoping someone could maybe do a quick tutorial on collision masks? Every time I try to use them, things always go wrong (For instance, I can't delete them for some reason), and having per pixel collision, as you can imagine, is usually problematic.
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Post » Sat Nov 26, 2011 1:16 pm

@Jim15
I know, it isn't a complex tutorial, but have you already seen this video?

http://www.youtube.com/watch?v=5H4KHhJs3ss&feature=mfu_in_order&list=UL
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Post » Sat Nov 26, 2011 5:37 pm

Yeah, and I also saw his other video for copying a collision mask to all animations, which did help me out and answered some of my questions since making the request.

Just to give an example of what's giving me trouble: Let's say you want your enemy to have a melee weapon which deals damage, and that to kill the enemy you jump on their head like in a traditional platformer. I would need two collision masks, but I'm just not sure how that whole deal works.
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Post » Sat Nov 26, 2011 7:08 pm

You might want to try using separate sprite objects for collision masks. For an enemy or your player, use a yellow box. This is your collision mask. Now have the sprite mask always set to 0,0 of the box. Tada - perfect collisions. The built-in collision masks are only good for platforms, bullets, collectables, etc.

If your enemy uses a melee weapon, then do this..Add the enemy and all of his animations. Then, make a clone of the enemy. Now, erase the enemy from one object and leave the weapon, then erase the weapon and leave the enemy on the other. Now, always set the weapon position and angle to the enemy's. Tada- The weapon is now perfectly in-sync with the enemy and has it's own pixel-perfect collision mask.
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Post » Tue Jun 19, 2012 2:55 pm

Sorry to resurrect an old thread, but it seemed like the place to ask - Any chance anyone here can point me to an Endless-Runner type tutorial for construct 2 if it exists?

*randomly generated levels (floor/platform tiles)
*movement of tiles speedup over time (or event)

or if these exists already in separate parts/tutes (cos i've been looking and cant find them).

Thanks much for any help :)
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Post » Wed Jun 20, 2012 7:22 pm

@silvereon I've not seen a tutorial on it, but I have seen someone make one before.

Here's a quick example I threw together: RunningGame
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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