Request a Tutorial

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Post » Fri Jun 22, 2012 7:32 am

Now I feel like an idiot, I just realised I posted this on a Classic Construct thread. I cant open cap files on Construct 2 can I?

Thanks heaps for the example anyways, i'm still going to hang on to that one.
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Post » Fri Jun 22, 2012 10:10 am

Ah, yeah you can't port them sadly, but the events would be very close in C2 =]

Hope it helps out =D
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Sep 20, 2012 9:16 pm

I would worship the ground someone walks on if they could find a way to make a fullscreen game that doesn't limit my options in some way (eg. Scroll rates get messed up, games becomes extremely pixelated, game slows down dramatically etc.)

I've tried basically everything and there's simply no conventional way of doing it. Some very inconvenient problems arise with each and every method I've tried, and it really slows my progress down.

I guess you could say this is a last plea. Is there anyone out there who can create a fullscreen game minus the tough issues that always seem to come with it?
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Post » Sun Nov 11, 2012 3:29 am

[QUOTE=Jim15] I would worship the ground someone walks on if they could find a way to make a fullscreen game that doesn't limit my options in some way (eg. Scroll rates get messed up, games becomes extremely pixelated, game slows down dramatically etc.)

I've tried basically everything and there's simply no conventional way of doing it. Some very inconvenient problems arise with each and every method I've tried, and it really slows my progress down.

I guess you could say this is a last plea. Is there anyone out there who can create a fullscreen game minus the tough issues that always seem to come with it?[/QUOTE]

i have to admit i have not experienced these issues?
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Post » Wed Jan 09, 2013 9:57 pm

I've looked all over the c1 forums and can't find a tutorial on how to makebsimple grid based pathfinding. Every single one I've trid is eother clunky as hell or isn't grid based. Why is there not an astar plugin? Makes absolutely no sense at all.
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Post » Sat Jan 12, 2013 12:18 am

HERE

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Its not a plug-in, but you'll level up as a programmer if you do things the long way.

I swear its not as bad as it looks. I just have a lot of crap on there to make it look better.

....and my exited ranting on what you can do with it went on a little to long...Bartosh2013-01-12 00:22:55
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Post » Tue Feb 26, 2013 12:15 pm

I am well aware of the existence of all those exemple .cap for mode7-eske effects. It's a neat little effect, more a style then a need. I would really apreciate if someone do a in-depth tutorial or even a heavy-commented .cap on a similar technique. Or even, how to do it with python script if is possible... :)

Sorry if I seem "demanding", I blame my poor english :x

Pretty pleease? (AA)
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Post » Tue Mar 19, 2013 7:14 pm

I need a tutorial to make Physics of arrow, to make a archery game.

Thanks!
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Post » Sat Mar 23, 2013 11:29 pm

I made a cap file,I hope this will help you.

https://www.dropbox.com/s/eoxyzt9hfq6oc6s/Arrow.cappoewar2013-04-03 23:22:34
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Post » Sun Jul 21, 2013 4:35 pm

Can someone help me with the save and load function on the array object?

Thanks and sorry if that was a noob question.
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