Something I'm desperately hoping for is the ability to assign collision points accurately based on precise x and y co-ordinates for the sprite itself. Implementing a grid function, similar to the grid which is available when editing layouts, would make things even easier. Still, on a basic level, it would be super helpful for me to be able to assign collision points based on definite co-ordinates.
Right now I'm developing a physics based game where I have sprites representing slopes, and currently the collision points have to be set manually and in a very rough manner based on eye judgment. This mean that when I have two different sprites representing two different slopes next to each other in the layout I can only guarantee they will line up perfectly with each other using trial and error. It would mean the world to me in terms of developing my game if I could have a way of knowing for certain that a collision point in one sprite was at a definite x,y position and know the same for the adjacent collision point for the adjacent sprite, so they lined up perfectly allowing for a smooth connection between the two parts of the overall slope.
A premature THANK YOU! to any Construct developer who sees this and takes action!