Request almost demand for imagepoint stuff

New releases and general discussions.

Post » Tue Apr 07, 2009 2:24 pm

I know this has been requested many times but we all still need the events to set imagepoints. It would help our lives so much. As my current game is having a editor that saves image points into ini and after that gamecode should insert imagepoints to correct sprite.
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Post » Tue Apr 07, 2009 5:01 pm

It's a good idea, but how would it be done practically for a lot of use? When animating things, you change the image points per frame; how would this be implemented through an action?
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Post » Tue Apr 07, 2009 5:31 pm

Maybe you could select the frame (like select sprite then frame and then enter imagepoint's name and X and Y) but in my use and im sure some others too can use it in sprites without animations.
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Post » Tue Apr 07, 2009 5:56 pm

Perhaps you could use private variables to store relative X and Y as 'custom' image points?
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Post » Tue Apr 07, 2009 6:10 pm

thats what Im doing right now. Though im not sure that relative works perfectly but its a worth try. Oh and is sucks to have 12 private variables. As 6 Imagepoints and X,Y for every...
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Post » Tue Apr 07, 2009 9:18 pm

[quote="Sagal":2tft793m]thats what Im doing right now. Though im not sure that relative works perfectly but its a worth try. Oh and is sucks to have 12 private variables. As 6 Imagepoints and X,Y for every...[/quote:2tft793m]

array?
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Post » Tue Apr 07, 2009 9:23 pm

Here's another stick for the craw. Even if we do get a way to set image points, whats going to happen when that sprite gets resized?
Image Image
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Post » Tue Apr 07, 2009 10:35 pm

Currently the image point repositions proportionally with the resize.
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Post » Wed Apr 08, 2009 12:24 pm

How Arrays work?
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Post » Wed Apr 08, 2009 3:28 pm

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