[REQUEST] Appodeal ad network. Cordova plugin already made.

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[C3] Banner ads, Interstitial ads, Rewared video ads, Rewarded Interstitial Ads
  • As the title says. I'm willing to pay money for a C2 plugin that is able to initialize their SDK and to call the ads.

    They already created the cordova plugin, all it needs now is to use it in construct2.

    Here's the integration documentation: http://www.appodeal.com/sdk/

    They have the highesc eCPM on the market right now (around $10 eCPM) and they serve all major ad networks from a single SDK (unity, admob, chartboost, etc).

    I'm willing to pay someone to create this plugin or at least help me in integrating it myself.

    Things I've done so far:

    • Imported the cordova plugin through intel XDK without errors.
    • Called the ads through construct 2's Browser Execute Javascript (they don't show because I didn't initialize the SDK).

    Where I'm stuck:

    • I need to initialize the SDK on the start of the app. However I have no idea how. They provide this code:
    String appKey = "fee50c333ff3825fd6ad6d38cff78154de3025546d47a84f";
              Appodeal.initialize(appKey);[/code:27i8duet]
    
    This code is JAVA not JavaScript so I have no idea how to initialize it.
  • +1

    I've read about it and it looks great. They had some problems with the loading speed of ads, but it should be ok now. I'd like to test it. I especially like the idea of having just one account for all.

  • if your doing your game as html5 and export with intelxdk you wold have access to the files and then you could integrate their code manual in the offline Apache or JavaScript or where it needs to go if its a short embeddable code such as HTML it wold work by adding the JavaScript in the proper file using <script> code</script> usually in beginning of an HTML index or smth but the idea you have its good, more networks to gain ECPM but i doubt they pay more then actually admob which gives you around 66% of the revenue even if its lower on other things, has a good fill rate.

    with this kind of networks is penny upon dollars, the right way to go is admob plugin and that's it its a matter of how popular your app is, and how you place the ads, interstitial or normals

    here is a linkfor admob plugins for cordova and ejecta and other useful stuff if you need them

  • if your doing your game as html5 and export with intelxdk you wold have access to the files and then you could integrate their code manual in the offline Apache or JavaScript or where it needs to go if its a short embeddable code such as HTML it wold work by adding the JavaScript in the proper file using <script> code</script> usually in beginning of an HTML index or smth but the idea you have its good, more networks to gain ECPM but i doubt they pay more then actually admob witch gives you 77% of the revenue even if its lower ECPM

    with this kind of networks is penny upon dollars, the right way to go is admob plugin and that's it its a matter of how popular your app is, and how you place the ads, interstitial or normals

    here is a linkfor admob plugins for cordova and ejecta and other useful stuff if you need them

    Thanks for the reply.

    The code they need is JAVA and not JavaScript, so it's useless to place it in the index.html file right?

    This is the code that I need to initialize on the start of the app:

    String appKey = "fee50c333ff3825fd6ad6d38cff78154de3025546d47a84f";

    Appodeal.initialize(appKey);

    As you can see, it's JAVA, not JavaScript. Where would I place this code?

    Without going too offtopic: I have used admob for the past 5 months. Made 800k AD impressions out of which I made $320. That's 0.4ecpm. Excuse my french, but that's crap. 800k ad impressions it's not a huge number, but I'm seeing a lot of people reporting eCPMs, on other networks, up to $8. Even if I had an eCPM of $3 I would be extremely happy. So I'm looking for alternatives. Oh, and trust me, i tried all banner positions, all interstitial placements and durations etc. Tried them all.

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  • I have used admob for the past 5 months. Made 800k AD impressions out of which I made $320. That's 0.4ecpm.

    That's really low , why do you stick with AdMob?

  • > I have used admob for the past 5 months. Made 800k AD impressions out of which I made $320. That's 0.4ecpm.

    >

    That's really low , why do you stick with AdMob?

    Because even with so low ecpm, it's still better than other networks. I've tried charboost (worst network ever), adcolony, revmob, addbuddiz.

    Now I want to try appodeal, all user reviews seem amazing and I trust them because they can't scam you. They do instant payouts, so the money I make today I can withdraw tomorrow. If they don't pay, I just pull the plug on their ads. I don't have to wait 60 days (like other networks) to see if they pay.

  • Because even with so low ecpm, it's still better than other networks. I've tried charboost (worst network ever), adcolony, revmob, addbuddiz.

    Ha, I was just about to change from AdMob to Chartboost. I like that AdMob has high fill rate, but other ad providers have nicer interstitials, games only and AdMob lags for a split second when making request for an ad (haven't tested others).

    For how long have you been using other networks? I've read it should be over a week with 100k+ impressions to see comperable results.

  • > Because even with so low ecpm, it's still better than other networks. I've tried charboost (worst network ever), adcolony, revmob, addbuddiz.

    >

    Ha, I was just about to change from AdMob to Chartboost. I like that AdMob has high fill rate, but other ad providers have nicer interstitials, games only and AdMob lags for a split second when making request for an ad (haven't tested others).

    For how long have you been using other networks? I've read it should be over a week with 100k+ impressions to see comperable results.

    I used chartboost for 2 weeks. Generated around 120k impressions (in analytics) and only 20k impressions in chartboost ads. So their fillrate is absolute shit. Also, because they only advertise on a CPI basis (cost per install) you get zero money if people don't install the apps promoted. And people WILL NOT install the apps promoted because they are the same ads over and over again. And the games promoted are all very large in size, 200mb+, so LESS people will install them. The CTR on the interstitials themselves is VERY high, around 11% CTR. However, install rate is very low, less than 0.1%. And you only make money on installs.

    I also tried their "rewarded video" program. I generated only 2k completed video views... made $23. The cost per completed video view is around $0.01. The player has to watch an entire unskippable video... and then you get a shitty $0.01. Completely not worth it.

  • I used chartboost for 2 weeks. Generated around 120k impressions (in analytics) and only 20k impressions in chartboost ads. So their fillrate is absolute shit. Also, because they only advertise on a CPI basis (cost per install) you get zero money if people don't install the apps promoted. And people WILL NOT install the apps promoted because they are the same ads over and over again. And the games promoted are all very large in size, 200mb+, so LESS people will install them. The CTR on the interstitials themselves is VERY high, around 11% CTR. However, install rate is very low, less than 0.1%. And you only make money on installs.

    Did you play with settings in the Chartboost backend? Like set minimum CPC/CPI, target or block certain countries/apps?

    I also tried their "rewarded video" program. I generated only 2k completed video views... made $23. The cost per completed video view is around $0.01. The player has to watch an entire unskippable video... and then you get a shitty $0.01. Completely not worth it.

    That's $11.5 eCPM, I don't think it's bad. What's the length of videos? I've read Chartboost video ads have low fillrate, what was yours? I'll try backfill with Vungle if it's too low.

    Hopefully cranberrygame will make the Appodeal plugin soon, than we wouldn't need to worry about fillrate, backfill and bloat app size with 3+ ad plugins.

  • Noga

    cioclod

    Working on the Appodeal plugin now.

    Thanks

  • Working on the Appodeal plugin now.

    That's great news, thank you.

  • Noga

    cioclod

    Working on the Appodeal plugin now.

    Thanks

    They sang,

    I finally managed to integrate the appodeal SDK myself and launched the game with it. You can check it here in action: https://play.google.com/store/apps/deta ... ntumbounce

    Still, I would love it if you could make a plugin that also does callbacks and that we can use without having to push javascripts through the C2 browser.

    Anyway, can't wait for the plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • cioclod

    Noga

    Hi,

    Added the plugin.

    Download the plugin from member area and enjoy monetisation.

    or Download free from http://cranberrygame.github.io/

    Thanks

    Sang Ki Kwon

  • Thank you, it's in my game and should be live in couple hours. I'm curious about the results, the plugin's integration was flawless, cheers.

  • cioclod

    Noga

    Good luck to you!

    Thanks

    Sang Ki Kwon

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