[REQUEST] Auto-update tilemap changes

Discussion and feedback on Construct 2

Post » Tue May 03, 2016 6:02 pm

I want an option for a tilemap to auto-update it's tile data from an external file whenever that external file is saved with new changes. I don't want to have to re-import the file every time I change it.
Sure, I could make an event that loads it in, but I want to see the changes in the editor so that I can map out other elements- I can't do that when a tilemap is updated via events.
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Post » Tue May 03, 2016 6:48 pm

I woudn't like the idea that my project has it's files linked to a local file (even if it's only the tilemap). This should be only an optional setting imho.
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Post » Tue May 03, 2016 8:16 pm

Yeah, optional. Maybe even a simple button you click to refresh it. C2 could just remember the file location you used when importing the data, and then check if it exists when you click to refresh- if it doesn't exist then it doesn't refresh. If it does, then it reimports it. It's a really simple addition that would reduce the pain of using tilemaps in C2.
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Post » Tue May 03, 2016 8:49 pm

Prominent wrote:Maybe even a simple button you click to refresh it.

Great idea :)
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Post » Wed May 04, 2016 10:31 am

I'm also working with tilemaps and this option seems very useful.
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