Request: Automatic collision sprites.

Discussion and feedback on Construct 2

Post » Fri Oct 11, 2013 3:35 pm

A common practice is to make a collision sprite, and pin an animated sprite to it.

I have a better idea.

Animated spites could have a collision hull behavior. When the user enables the collision hull C2 automatically will spawn a collision sprite, and pin the animated sprite to it.

This way we will only have to code 1 object, and not have to worry about containers, pining, picking the nearest instance...etc.

User just makes their spites, and immediately starts coding them... No need for elaborate rigs or setups.

I would imagine this would cut down on the amount of events needed too.
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