[Request] Construct2 Scripts

Discussion and feedback on Construct 2

Post » Tue Aug 20, 2013 8:49 am

I, for one, would much rather efforts be continued to improve the existing system and add new features.

The work required to allow scripting as well is potentially extensive, and given the flexibility of the current highly-capable event system -- as well as the JavaScript plug-in SDK -- I would much rather than effort be spent on more awesome features, bug fixes, and improving performance.
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Post » Tue Aug 20, 2013 9:11 am

One thing that would be nice is an external script system that compiled runtime builds can run. You could allow for modding with that. Maybe this is possible already with the JS SDK?ErekT2013-08-20 09:12:00
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Post » Tue Aug 20, 2013 9:28 am

@ErekT: You can already load external files with AJAX and use the XML format to help you do this.
But this depends on the type of game you're making, and this wouldn't exist as a "one fit all" type of feature.
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Post » Tue Aug 20, 2013 9:52 am

Cool!
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Post » Tue Aug 20, 2013 10:19 am

i still wonder how and where c2 saves the games state when i use the SYSTEM-SAVE event..

i would like to see .sav or even .ini files wich i can mod to make it fit for my games type..
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