[QUOTE=DrGreenThumbCAN] [QUOTE=newt] It might be possible with an object where you place instances of the object to represent the path. The question is can the editor connect the dots... la, la la la.[/QUOTE]
@Arima I understand what you said by making sprite appear at each node but like newt is saying above
how would I connect these nodes?
with the path/course feature or an update to pathfinding this would be expected to be possible without addtl events[/QUOTE]
Pretty simple, tag each node with a instance variable, then connect each using a for each loop, checking the actual node and the next node X and Y, setting the angle and stretching a dot image, like on the tutorial for LOS.
This topic is about pre determined paths, what make easy the determination of courses for objects in scrolling games, race games, etc.
How easy it would be for a race game, for example?
Well, you could make the car following the path, then, setup the car behavior to vary his target on the course (like the SIN behavior), making it more real, and never getting lost.
I did a similar system on this sample game (http://goo.gl/TCWPp
), but it was a huge job for a single stage...
Edited: updated the first post with more images;
I hope someday this catch attention and deserve a place on Construct 2 heart.