» Mon Nov 11, 2013 6:28 am
@Roccinio
the problem with your theory is that many PS360 games run at 30fps, not only that there are PS4 One games that will continue to run at 30fps.
it's not about running down on power. No matter HOW much power becomes more at the disposal; saving 30FPS to increase eye candy, improving physics results will have far higher graphical value that just rendering.
While some people are proponenting to run less for syncing developement. t's also possible to use the all that juicy render time to just do BETTER rendering.
Take movies like Beowolf in full 3D render. Those werent rendered and run at real time. To achieve all those effects the computer takes more time. So if we slot 30fps towards more light flare, shaders, bumpmapping, normal mapping lighting, shadows. the game graphics will BURST alive. But beacause we are controlleing are FPS. the FPS is not jumping up and down to break the flow of the game or game play.
There are very good reasons to run at lower FPS than just to make sure weaker hardware can run the game.