Request: Faster frame select

Discussion and feedback on Construct 2

Post » Wed Dec 28, 2011 7:09 pm

Hello
Im working on a platform game and if this function isnt available yet, id like to request it in future built.

When i for example got a animated rope and want to put the image point on each frame on the end of the rope, it takes too loong in my opinion to select the next frame where i need to click like 3 times till it goes to the next frame and then i need to click back to the image editor to set the new position of the image point.
This gets a little time consuming by 29 frames...
So i was wondering if there is a posibility to do a keyboard shortcut for going to next/previous frame to speed up the proces.
Also a undo function (ctrl+Z) in image editor would be great so i dont need to recreate the whole animation when i make a mistake in resizing or croping for example

Thankyou for reading
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Post » Wed Dec 28, 2011 9:03 pm

Seconded . And isn't there a assign image point/origin to all frames yet ? On my game i searched and searched for it and couldn't find it. My suggestion is organize the interface more or less like it was on Classic, much better imoKiyoshi2011-12-28 21:05:16
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Post » Wed Dec 28, 2011 9:28 pm

[QUOTE=Kiyoshi] Seconded . And isn't there a assign image point/origin to all frames yet ? On my game i searched and searched for it and couldn't find it. My suggestion is organize the interface more or less like it was on Classic, much better imo[/QUOTE]


Do you mean rightclick on created imagepoint and "apply to whole animation" in "image points" list?
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Post » Wed Dec 28, 2011 10:01 pm

I'll try get a keyboard shortcut for moving between frames in the next build - how about Ctrl+Left and Ctrl+Right?
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Post » Wed Dec 28, 2011 10:08 pm

[QUOTE=Ashley] I'll try get a keyboard shortcut for moving between frames in the next build - how about Ctrl+Left and Ctrl+Right?[/QUOTE]

Sounds good to me :D
I have noticed i can use arrows to switch frames but only when i got the frame window open while i need the frame selecting when working on imagepoints in image editor.
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Post » Thu Dec 29, 2011 12:08 am

I think the right and left arrows would be better, and having moving the hot spot around should be ctrl + arrows. Coming from an animation background, ergonomically it's preferable to not have to hold another key when repeatedly checking if an animation is smooth with the arrow keys. I think swapping between frames would also be used more often than hot spot placement with arrows as well, especially once the image editor gets more features.
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Post » Thu Dec 29, 2011 12:50 am

An action to create image points in events might be nice too.
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Post » Thu Dec 29, 2011 1:01 am

[QUOTE=Miu3] [QUOTE=Kiyoshi] Seconded . And isn't there a assign image point/origin to all frames yet ? On my game i searched and searched for it and couldn't find it. My suggestion is organize the interface more or less like it was on Classic, much better imo[/QUOTE]


Do you mean rightclick on created imagepoint and "apply to whole animation" in "image points" list?[/QUOTE]

What? Damn missed that one thanks. But i think an aditional apply button above wouldn't hurt.
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