Request: Fixed Resolution rendering for performanc

Discussion and feedback on Construct 2

Post » Wed Oct 09, 2013 3:06 am

As we know, there's massive performance differences for some games when it goes into fullscreen or changes to a larger window size.

I'm requesting an option/setting for scaling that would render the game at a set resolution so that when the window changes size it is merely stretching that rendered window. Is this a possibility, I'm pretty sure this would help with that performance problem?

I realize it would be a lot of work, but for some computers this would enable people to run games fullscreen. For instance my game runs perfectly on my laptop (60fps) but is really laggy (less than 30fps) when fullscreen, same situation for my brothers Mac mini and my cousins Acer laptop.alspal2013-10-09 03:08:06
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Post » Wed Oct 09, 2013 3:21 am

+1 Would fix the sub-pixel problem too.
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Post » Wed Oct 09, 2013 3:38 am

I think it involves on my thread I've made it today and no one cares.

This theory would WebGL redraw frame buffer to resize canvas with low resolution performance that runs 60 fps as you resize to small window.

http://www.scirra.com/forum/does-c2-uses-webgl-framebuffer-to-resize-canvas_topic76934.html
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Post » Wed Oct 09, 2013 6:13 am

+ a million. C2 really needs something like this.
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Post » Wed Oct 09, 2013 4:29 pm

+1 as I always do with this request :P
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Post » Wed Oct 09, 2013 8:59 pm

+plus!one!1!1!111
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Post » Thu Oct 10, 2013 2:02 pm

Oh ya,I forgot it would solve that pixel perfect issue as well, nice.
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Post » Thu Oct 10, 2013 5:10 pm

+1
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Post » Fri Oct 11, 2013 7:52 am

@Ashley
I hate to be pushy, but it would be a big help if we could get some kind of answer. Are there any plans to tackle this? Is it possible with html5 and node-webkit? Construct 2 has a great workflow and set of features, and it's faster to develop with than any other gamedev software I know of. But much as I love using it, I'd rather not sink hundreds of potentially wasted man-hours into it based on a thin hope that maybe this crippling problem gets solved sometime in the future.
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Post » Fri Oct 11, 2013 9:28 am

I think he said ages ago that something like this would be a lot of work to do.
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