[Request] FlodJs Mod,XM music player

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Post » Wed Dec 03, 2014 5:45 pm

Cool examples!!!
Since files sizes are so important when it comes to HTML5 games, its surprising that theres no support for mod-files.
Really hope to see an official or nonofficial plugin soon (that can continue playing between layouts ).
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Post » Thu Dec 04, 2014 7:08 am

Ize wrote:@R0j0hound awesome

lame little demo:
http://www.ize.rocks/c2/oldschool/ :D


I wonder how did you this like distorsion and curve path each letter, I'm interested to make C64/Amiga demos
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Post » Thu Dec 04, 2014 8:58 am

OMG! its so AWESOME!
~Everyone can make GAMEs~
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Post » Thu Dec 04, 2014 11:50 am

Joannesalfa wrote:
Ize wrote:I wonder how did you this like distorsion and curve path each letter, I'm interested to make C64/Amiga demos


didn't i post the .capx?

here it is: http://www.ize.rocks/c2/Oldschool.capx

nothing special... just the sine behavior and some shaders :D
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Post » Wed Dec 10, 2014 12:15 pm

Hi

Here is an example of Fastracker II module player..
I used Rojohound script loader to call external js.. from santo ! Copyright (c) 2011 Antoine Santo Aka NoNameNo
Here is the example stored my website : http://gigatron3k.free.fr/html5/XM/index.html

Other thing this player play YM from atari St or Spectrum or Amstrad ... so
you can edit load.txt and insert,
var player = new music("YM"); ym Atari Amstrad Spectrum ym2/ym3/ym3b/ym4/ym5/ym6
var player = new music("MK"); mk Protracker from Amiga
var player = new music("XM"); xm Fastracker /Skaletracker/Madtracker/Milykytracker/Digibooster ....
var player = new music("FC14"); fc13/fc14 future Composer Amiga
"Unknown Format",
"Ultimate SoundTracker",
"D.O.C. SoundTracker 9",
"Master SoundTracker",
"D.O.C. SoundTracker 2.0/2.2",
"SoundTracker 2.3",
"SoundTracker 2.4",
"NoiseTracker 1.0",
"NoiseTracker 1.1",
"NoiseTracker 2.0",
"ProTracker 1.0",
"ProTracker 1.1/2.1",
"ProTracker 1.2/2.0",
"His Master's NoiseTracker",
"SoundFX 1.0/1.7",
"SoundFX 1.8",
"SoundFX 1.945",
"SoundFX 1.994/2.0",
"BP SoundMon V1",
"BP SoundMon V2",
"BP SoundMon V3",
"Delta Music 1.0",
"Delta Music 2.0",
"Digital Mugician",
"Digital Mugician 7 Voices",
"Future Composer 1.0/1.3",
"Future Composer 1.4",
"SidMon 1.0",
"SidMon 2.0",
"David Whittaker",
"FredEd",
"Jochen Hippel",
"Jochen Hippel COSO",
"Rob Hubbard",
"FastTracker II",
"[email protected]",
"MadTracker 2.0",
"MilkyTracker",
"DigiBooster Pro 2.18",
"OpenMPT


In the example i used aryx.xm .. this must buggy cos the original format is Screamtracker .. s3m from Karsten Koch..

Here the .capx file ..
http://gigatron3k.free.fr/html5/XM/Xmplay.capx

Use Chrome or Firefox Webaudio intergrated Browser ...

Enjoy the silents :)
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Mon Dec 15, 2014 10:39 am

This one is interesting to play .spc files from SNES ...
http://gigatron3k.free.fr/html5/SPC/index.html

I will try to do something for C2 ...

Regards
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Tue Feb 07, 2017 2:21 pm

Thank You Sooo Much Gigatron !!!
Mods and XM in Construct ! It's Awesome !!
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Post » Tue Feb 07, 2017 3:10 pm

Uh... But how can I stop or change the xm ?
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Post » Wed Feb 08, 2017 5:02 pm

@Picoti
You must follow this topic ... flodjs-plugin_t129658?start=10
I will release this when the authour finished version 7.0 of flodjs;
Anyway it's working for me but not yet ready to public... so please be patient ;
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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