Request for future C2 updates

Discussion and feedback on Construct 2

Post » Fri Apr 18, 2014 9:32 pm

Hello,

I would like to know if it's possible to add several options to C2 in the future release.

-"Disable collisions with" function (there is only a global collision disabler)
-The possibility to couple "and" and "or" conditions in one block.
-"Set imagepoint to" fonction, to be able to change origin point or different image points in real time.
B
13
S
4
G
1
Posts: 241
Reputation: 1,724

Post » Fri Apr 18, 2014 10:19 pm

vagaev wrote:Hello,

I would like to know if it's possible to add several options to C2 in the future release.

-"Disable collisions with" function (there is only a global collision disabler)
-The possibility to couple "and" and "or" conditions in one block.
-"Set imagepoint to" fonction, to be able to change origin point or different image points in real time.


-"Disable collisions with" function (there is only a global collision disabler)

Already requested that few times. Still waiting!

-The possibility to couple "and" and "or" conditions in one block.

you can do that using "&" for "and", and "|" for "or" in expressions, for example "distance(x1,y1,x2,y2) | distance(x3,y3,x4,y5) - do something"

-"Set imagepoint to" fonction, to be able to change origin point or different image points in real time.

That would be useful too.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
93
S
30
G
22
Posts: 1,987
Reputation: 20,203

Post » Sat Apr 19, 2014 12:34 am

I don't understand the need of changing an image point in real time. Could you provide an example?
B
92
S
18
G
9
Posts: 2,455
Reputation: 15,113

Post » Sat Apr 19, 2014 1:07 am

For an example: If a character changes a weapon, say, from a handgun to an heavy one, the imagepoint which the bullet would come from, would definetely change. I think it's easier to code this rather than change in the image editor.
B
6
S
1
G
2
Posts: 26
Reputation: 1,477

Post » Sat Apr 19, 2014 1:10 am

But then it would be a different sprite or different animation frame, in which then you're going to have a default imagepoint on that version to shoot with anyway.
B
21
S
8
G
6
Posts: 346
Reputation: 4,891

Post » Sat Apr 19, 2014 1:52 am

Well, there are many ways to implement things like that. You could put the guns as separate entities and this is where this little feat could shine.
B
6
S
1
G
2
Posts: 26
Reputation: 1,477

Post » Sat Apr 19, 2014 5:21 am

a great update for c2 for me will be a dynamic lighting system..
B
18
S
3
G
1
Posts: 248
Reputation: 2,353

Post » Sat Apr 19, 2014 11:17 am

jayderyu wrote:I don't understand the need of changing an image point in real time. Could you provide an example?


Let's say I want the characted to move to an object. Well the character moves in order to sync his own image point position with the object's one.

Though I may have found how to fix it. Create a variable, var x=imagepoint.X(0) and var y=imagepoint.Y(0) and then change the variables.

For the or and and the idea was tu use it in a block. Because you don't always can put code. But it seems to work when you do or conditions first and then create a subevent with & conditions.
B
13
S
4
G
1
Posts: 241
Reputation: 1,724

Post » Sat Apr 19, 2014 11:19 am

So the really cool feature to add would be DISABLE COLLISIONS WITH (that will help alot when you want the object to interact with some stuff and not with others)
B
13
S
4
G
1
Posts: 241
Reputation: 1,724

Post » Sat Apr 19, 2014 11:58 am

Call native function for ejecta ios.
B
10
S
3
G
3
Posts: 162
Reputation: 3,190

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 4 guests