[Request] HyperMode (Speed Travling) Effect

Share your Construct 2 effect files

Post » Mon Apr 04, 2016 5:06 pm

Hi guys!

I was wondering if there is an effect for "fast traveling"? I'm working on a new game where the player (space ship) can enter the hypermode.
Is there an effect doing this?

Here is what I've thought about:

Fast Traveling

Thank you guys!

Regards
Andy
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Post » Mon Apr 04, 2016 11:49 pm

there are some plugins doing exactly that if you want exactly stars in 3d you can try megatrons plugin Demo Page

or try the tatogame tunel effect Forum Page Demo

they will require some modifications but are easy to make. you can also make it from events ... hope it helps



i played around with C2 for a few minutes and made this CAPX see if it helps anything inside... its not what you wanted but for sure its something nice to play around with hehe
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Post » Tue Apr 05, 2016 12:10 am

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Post » Tue Apr 05, 2016 11:22 am

Or : https://www.shadertoy.com/view/4tjSDt

Or a forked version of mine with acceleration but rework needed, this mean you must wait 1 or 2 week.

http://gigatron3k.free.fr/html5/C2/FX/wspeed
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Post » Tue Apr 05, 2016 2:25 pm

Gigatron wrote:Or : https://www.shadertoy.com/view/4tjSDt

Or a forked version of mine with acceleration but rework needed, this mean you must wait 1 or 2 week.

http://gigatron3k.free.fr/html5/C2/FX/wspeed


Hi @Gigatron

The last one is exactly what I have thought about.
I'll wait the 1-2 weeks. Just let me know when you are done :)

Thank you all!
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Post » Tue Apr 05, 2016 2:27 pm

gamecorpstudio wrote:there are some plugins doing exactly that if you want exactly stars in 3d you can try megatrons plugin Demo Page

or try the tatogame tunel effect Forum Page Demo

they will require some modifications but are easy to make. you can also make it from events ... hope it helps



i played around with C2 for a few minutes and made this CAPX see if it helps anything inside... its not what you wanted but for sure its something nice to play around with hehe


That's not bad :) What's about the game performance? Does this effect need lot of cpu power? The game should be published on mobile devices.
Thank you for your work and share!

Regards
Andy
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Post » Tue Apr 05, 2016 3:26 pm

@AndreasR

Ok then you can follow the advance of this shader here ;
http://glslsandbox.com/e#31835.4
i will work on it asap....
Regards
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Post » Tue Apr 05, 2016 5:42 pm

Gigatron wrote:@AndreasR

Ok then you can follow the advance of this shader here ;
http://glslsandbox.com/e#31835.4
i will work on it asap....
Regards


awesome! Thank you very much for your help!

Regards
Andy
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Post » Tue Apr 05, 2016 8:21 pm

the shader effects or plugins made by gigatron i dont think so... however they might not be compatible on ios... since requires webgl .... outside that, they are pretty fast... my capx however on my computer runs fast... but then its a PC build so..i have no clue what is the impact on mobiles


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Post » Wed Apr 06, 2016 9:19 am

gamecorpstudio wrote:the shader effects or plugins made by gigatron i dont think so... however they might not be compatible on ios... since requires webgl .... outside that, they are pretty fast... my capx however on my computer runs fast... but then its a PC build so..i have no clue what is the impact on mobiles


Thanks for your update :) I will try it. I'm using CocoonIO and it supports webGL. I'll report back when the effect is ready :)

Thank you :)
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