[REQUEST] Inversion Mask

Share your Construct 2 effect files

Post » Sat Mar 28, 2015 3:09 pm

A simple mask that inverts pixel colors.
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Post » Tue Apr 14, 2015 6:19 pm

Pretty sure there's already an effect for this.
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Post » Wed Apr 15, 2015 11:14 am

That effect and is one of the ones shipped with Construct2.
It's called "inverse"
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Post » Thu Apr 16, 2015 6:44 pm

Yea that inverses the sprite not the same effect as a mask
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Post » Wed Apr 22, 2015 2:44 am

You can use the effects on layers as well and it will invert everything on that layer. Sprites, tilesets, tiled bgs, 9patch, everything.
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Post » Mon Apr 27, 2015 4:23 pm

Still not the effect I need to achieve.
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Post » Tue May 05, 2015 12:58 pm

Do you have any examples of what you're trying to achieve? The only description you gave was "a simple mask that inverts colors" and the inverse effect does exactly that. I think you need to be more specific.
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Post » Tue May 05, 2015 5:08 pm

I think, people are trying to overthink this or being stupid.

I hope everyone one knows how masks work.
A mask applys a effect to everything below it, example will be noise mask or hue mask, I want one that inverts all the colors/Colours behind it.
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Post » Wed May 06, 2015 11:04 am

Although I don't know how intensively you'd want to use the feature it would be possible to create it with blendmodes (for the masking part) , and copies of the sprites for the inversion part..

With a bit of creative coding you could probably keep processing-power relatively low..
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Post » Wed May 06, 2015 5:37 pm

I'm using 4k Textures, having 3x Textures for one thing is a bit extreme.
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