Request: more choices for hot spot of tilebackground object

Discussion and feedback on Construct 2

Post » Thu Aug 21, 2014 5:31 am

There are two items -- "Top-left","Center" could be selected in hot spot of tilebackground object.
Could it have "Center-left" , or some others possible items to be selected?
B
108
S
26
G
258
Posts: 4,430
Reputation: 145,179

Post » Thu Aug 21, 2014 12:32 pm

+1
ImageImageImageImage
B
157
S
64
G
41
Posts: 2,590
Reputation: 34,640

Post » Thu Aug 21, 2014 3:49 pm

+1

...and animation frames please!!!!!!!!! :)
composer - multimedia artist
www.eli0s.com/en/
B
68
S
26
G
4
Posts: 1,146
Reputation: 9,649

Post » Fri Aug 22, 2014 4:28 am

Ooopps , I forgot to notify to @Ashley .
B
108
S
26
G
258
Posts: 4,430
Reputation: 145,179

Post » Fri Aug 22, 2014 12:39 pm

I've been thinking for a while that a tiling mode in the Sprite object would cover all of this, since it already supports custom origins and animations, and means that doesn't need to be reinvented for the Tiled Background. It would however make Tiled Background kind of a redundant object which could be deprecated, but then this is a pretty significant change to a core object which is used in all sorts of videos, tutorials, descriptions etc. all over our own site, manual, and the rest of the web. I'm not sure what to do about this - perhaps we could add a tiling mode to Sprite and keep a somewhat redundant Tiled Background just because lots of people will still expect it to be there?
Scirra Founder
B
387
S
230
G
87
Posts: 24,248
Reputation: 192,238

Post » Fri Aug 22, 2014 1:33 pm

How about merging the two object types, and maybe change the name so people new to Construct would understand that it may be usable both for Sprites as for Tiled Backgrounds?

I think that is a more elegant solution than keep a redundant object, although it will take a lot of work, because all of the learning material use Sprites and Tiled Backgrounds as very different plugins(as they really are today).

I don`t know, something like "Animated Image", or "Tileable Sprite"...
B
37
S
5
G
2
Posts: 46
Reputation: 3,854

Post » Fri Aug 22, 2014 1:59 pm

@Ashley ,

Adding the tilling mode to the Sprite object will be a blast! I think that we should have the option to turn it on/off per animation and globally. That will be more flexible.

As I understand, the Tilled Background object uses less resources than the Sprite object, so you should keep it as an option for a more CPU friendly solution, whenever animations aren't required.
composer - multimedia artist
www.eli0s.com/en/
B
68
S
26
G
4
Posts: 1,146
Reputation: 9,649

Post » Fri Aug 22, 2014 2:00 pm

eli0s wrote:As I understand, the Tilled Background object uses less resources than the Sprite object, so you should keep it as an option for a more CPU friendly solution, whenever animations aren't required.

No, I don't think that's true, so I don't think it counts as a reason to keep Tiled Background. You should prove that with measurements, because a single frame non-animated Sprite should be identical CPU-wise.
Scirra Founder
B
387
S
230
G
87
Posts: 24,248
Reputation: 192,238

Post » Fri Aug 22, 2014 2:04 pm

It depends on what it would do across the board performance wise.
Which is heavier sprite, or tiled bg?
I do remember that tiled bg is worse on ios safari with multiple instances.
Image ImageImage
B
168
S
50
G
163
Posts: 8,221
Reputation: 105,061

Post » Fri Aug 22, 2014 2:10 pm

Sounds great!

But would this new "Sprite" behave same way in layout editor as tiled background?
I mean if you create black 8x8 Tbg and resize it to whatever, it will be black from corner to corner.
While creating and resizing 8x8 black sprite creates quite big blurs, which are a bit confusing when placing objects on layout.
You do not have the required permissions to view the files attached to this post.
ImageImageImageImage
B
157
S
64
G
41
Posts: 2,590
Reputation: 34,640

Next

Return to Construct 2 General

Who is online

Users browsing this forum: Snowmany and 4 guests