[REQUEST] Multiplayer multi-instance plugin and multi room

Discussion and feedback on Construct 2

Post » Wed Mar 19, 2014 3:08 am

That's why I'm thinking Ashley hasn't really mentioned anything about multiple instances of the plugin. Maybe that's the plan and we just don't know that. So let's just wait and see.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,013

Post » Thu Jun 26, 2014 5:28 pm

Hi! I just searched for multiple rooms and found this topic. I wanted to create a "lobby" where all players are for matchmaking purposes to find other players even if they are currently in singleplayer mode so you dont have to wait a long time in a "waiting for other player" screen. But when I put all players (like in the MMO example above) in one HUGE room is it still possible to connect only a few of them (e.g. for joining a dungeon group) and only these players are sent there (on a new layout)?

I just started to work with the MP plugin but I thought you need to have all players of an active game session in a "room" but if hundreds of players are all in one room how can you let only pairs of 2 or 4 play together?

btw: If you create an MMO(styled) game with hundreds of players in one room and everyone is constantly sending updates about locations (everyone can be on different layouts/zones, right?) and what they are doing/casting will this work without much lag?
B
53
S
16
G
6
Posts: 718
Reputation: 9,150

Post » Thu Jun 26, 2014 7:35 pm

@Bl4ckSh33p
Part of larger more robust systems say guild wars/ WoW will also use partition trees such as quad trees. These can also be used in the network to determine who get's messages and who needs to recieve messages. C2 super duper easy to use system however sacrifises flexibity for ease of use. However you can still use C2 MP core functionality to continue to do so.

For me the MP did not do the required job. So I work around it. I also structured my game to work more like a PSO rather than WoW. Where there is a shared lobby, but when the players advenure together then it's changed. This is pretty easy stuff. Players leave Room and join Team Leader Hosted room when they enter the dungeon.

I found a lot of work arounds that I'm happy with. So I have no blockers to create MMO's, however this does require more work than just simple click and drag.

My Derelict Project(sig) goes into this. When I have the time to work on it. It's been a couple of months. but I will be back. The server system is down so you can't click and try. plus people need to actually be playing to really see MP work :D maybe someday.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,013

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: justifun and 11 guests