I was thinking we could need one point collision which is designed to RTS, Puzzle and game uses a lot of objects. One point collision is related to origin point.
We can't have less than 3 collision poly points, currently this method could affect the performance.
Technically, a point of collision equals the distance from other objects, adjust the distance depends on intended according to sprite size or variable defines the numbers could do trigger. Applies to all objects with this option.