[request] Particle initial angle random

Discussion and feedback on Construct 2

Post » Tue Nov 19, 2013 5:24 pm

Hi everyone,

I'm posting a request here because this parameter would greatly improve the flexibility of the particle object:
Initial angle (random value from 0 to user input value) - random angle variation is necessary for many systems to look believable (smoke, fire, water fountain...).

Cheers,
Nathan
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Post » Tue Nov 19, 2013 7:38 pm

It's been requested before and I believe the reason for not being integrated is that rotating particles have very poor performance. The recommended alternative has been to just spawn sprites and rotate them through events.
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Post » Tue Nov 19, 2013 8:12 pm

Thanks for the answer. I did a forum research before posting but didn't see that. I'll probably go for some animated sprite with shader magic then.Valerien2013-11-19 20:12:42
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Post » Tue Nov 19, 2013 10:55 pm

I understand that particles that are rotating may cause issues, but I thought having the sprite come out and be set to a random angle would be okay.

I look forward to having multiple frames to choose from, or even an animation. I'd rather not use multiple particle systems all the time.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Wed Nov 20, 2013 4:52 pm

In fact, having the ability to use hand-made animations or pick a sprite from a spritesheet would be even more flexible than particle rotation, and practically erase the need for it.
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