R0J0hound wrote:I don't think a plugin could be made to understand a tilemap like that. Your image is vague but I guess the walls are on the edge of the tiles? No idea if you can do this with existing behaviors, but what you'd need to do is loop over all the tiles of the tilemap and build a mesh of movable area and then pass that to the behavior.
Or if the existing plugins can't do that, it's possible to do it with events.
Ashley wrote:Why can't the built-in pathfinding behavior do what you want? It could handle the kind of map you showed, providing you used a small enough cell size.
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