[REQUEST]Plugin for DragonBones (bone animation tool)

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  • Hi!

    I just found that DragonBones, an open source animation tool, has become more powerful today.

    It has many advance feature like mesh deform animation in other bone animation software.

    Please take a look at it: http://dragonbones.github.io/

    Don't just watch the feature video, it is old...

    Go visit it's github project site: https://github.com/DragonBones/

    Hope someone can make a C2 plugins for it.

    Some extra info:

    It's a part of egret engine now, which is an open source html5 game engine using javascript.

    It can import spine and cocos animation.

    It export json file format and texture atlas.

    Some screenshots:

  • This is very great and FREE TOOLs for bone animations. Sad Scirra not support egret format from DragonBones

  • It's been requested before, nobody did anything t implement a plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I guess whoever made the one for spine was paid by esoteric to do it and even uses the esoteric license - so people need to buy a spine license (300$) in order to use spine animations in construct2, while this FREE alternative that has all the same features is not supported in construct2

    If we croudfund a dev, will it happen? Lets make some hot competition for esoteric.

    If someone writes a plugin and sells the plugin, I would buy it- because it will be much less than the 300$ <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    There is already a financial incentive for someone to write one

    btw, you already have the majority of the code:

    https://github.com/DragonBones/DragonBonesJS

    so this is really baffling to me

    Btw I am not mentioning Spriter, because it does not have mesh deformation, so it can't even compete with these two.

  • Construct2 is a great tool! Unfortunately, it's not (yet) an option for professional games that requires professional 2d animations. It's missing a timeline and at least some integration with a 3rd party animation tool like Dragon Bones (Spine equivalent). It's prohibitive to pay $300 for an animation tool (Spine) if you are an indie developer. Dragon Bones is FREE! It would be perfect if there was an integration.

  • Dragon bone 5.2 can export to the spine data format so you can use https://github.com/flyover/spine-c2-plugin and use your Dragon bone animations

    Edit: The conclusion i have come to from testing the example.capx that comes with spine is that it's extremely unoptimized and should not be used to make an entire game,150 spine objs is about unusable

  • It didn't even occur to me to export to Spine and then use that in Construct. I'm going to test that tonight. Thanks for the insight.

    I also have been hoping there would be a developer that can create a plugin for Dragonbones. This software is perfect for construct2. It's to the point that I'm going to start looking for someone to hire. The Dragonbones team never responds to any messages I send them. So trying to raise the idea of them developing a plugin for Construct is unfortunately impossible at the moment.

  • Dragon bone 5.2 can export to the spine data format so you can use https://github.com/flyover/spine-c2-plugin and use your Dragon bone animations

    I'm using Dragonbones Pro v5.3 and exporting to Spine 3.3, or 2.0 didn't work at all.

  • It seems that the Spine plugin is using an older Spine data format,I'll look into updating it to 3.3

  • Is anyone familiair with Creature animation tool? It looks really handy and powerful, with lots of mechanics.

    youtube.com/watch

    It used to have a plugin made by Rojohund, but is now outdated. The dev sent me this today when i asked him about updates:

    "Hello, I already posted on the forums asking for assistance and offers to help the community get this more polished. However, I haven't received the replies yet. If you will like to start a thread on it ( I was offering up to 2 Pro Windows Licenses for Free for runtime help ), please let me know and I will jump in to reply :)"

    It's a really neat tool with someone eager to repay the work. And god knows how much i need this (any) good animation tool in C2, haha.

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  • It seems that the Spine plugin is using an older Spine data format,I'll look into updating it to 3.3

    That sounds great! Are you going to do this anytime soon?

  • redrocket https://github.com/EsotericSoftware/spi ... ware/spine

    http://esotericsoftware.com/forum/Spine ... ement-6534

    THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin

  • redrocket https://github.com/EsotericSoftware/spi ... ware/spine

    http://esotericsoftware.com/forum/Spine ... ement-6534

    THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin

    Have you used this yet? Because I just tried and it doesn't work.

    I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files:

    1. Jack.json

    2. Jack_tex.atlas

    3. Jack_tex.png

    I download the skeletonviewer as referenced in your link. I then use the following commad:

    java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1gj8h59u]
    
    I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
  • > redrocket https://github.com/EsotericSoftware/spi ... ware/spine

    > http://esotericsoftware.com/forum/Spine ... ement-6534

    >

    > THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin

    >

    Have you used this yet? Because I just tried and it doesn't work.

    I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files:

    1. Jack.json

    2. Jack_tex.atlas

    3. Jack_tex.png

    I download the skeletonviewer as referenced in your link. I then use the following commad:

    java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1bvribjm]
    
    I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
    

    You just need to export to the 3.6 format

  • [quote:3meuflka]You just need to export to the 3.6 format

    The only export options from within DragonBones Pro v5.3 are for the Spline formats: v3.3 and 2.1

    Where are you getting the option export to Spline v3.6?

  • You just need to export to the 3.6 format

    I just upgraded to v5.5 and there still isn't a spline 3.6 format as an option. I don't know what you are referencing by saying "export to the 3.6 format".

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