Request: Steam plugin

Discussion and feedback on Construct 2

Post » Sun Dec 01, 2013 10:52 pm

Just to keep everyone posted, it's still alive, and maybe for next week :)

http://forum.greenheartgames.com/t/node-webkit-steamworks-progress/8593/4
Image | @AurelRegard on twitter
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Post » Mon Dec 02, 2013 12:09 am

Hey all,

We've just published our steamworks integration plugin under a MIT license. Apparently, I don't have permission to post urls so just head to

[github.com]/greenheartgames/greenworks

Hope this helps!

Patrick
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Post » Mon Dec 02, 2013 12:28 am

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Post » Mon Dec 02, 2013 1:26 am

I plan on releasing my game on Steam, so I am definitely going to check this out, and I hope it gets as much support as it can.
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Post » Mon Dec 02, 2013 1:56 am

@pakl

Thanks again for sharing the love.

Now we just have to have @Ashley and crew to take a look at it.
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Post » Mon Dec 02, 2013 2:15 am

Awesome, thanks for releasing it for others to use! :)
Moderator
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Post » Mon Dec 02, 2013 2:01 pm

Great news! Super excited to see if Ashley can integrate this with C2 soon! As first time devs who were recently Greenlit, we are definitely way out of our comfort zone when it comes to working with the Steamworks API.
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Post » Mon Dec 02, 2013 6:22 pm

+1 on this. Steamworks api integration would be great. 8)
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Post » Tue Jan 21, 2014 1:50 am

Bump for this. Hopefully it will be completely mature when I get my first game on Steam (?).

So, can any tutorials be made about this? Or is this easy enough?
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Post » Wed Jan 29, 2014 6:45 pm

@Ashley Any update on whether C2 will be working on a Steam plugin? We launched Our Darker Purpose on Steam today and there's been some disappointment with the lack of Steam achievements. :(
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